frontiere del marketing

Gli influencer del futuro sono virtuali ma non troppo

FILE - In this Oct. 12, 2021 file photo, Hadrien Gurnel, software engineer EPFL's Laboratory for Experimental Museology (eM+) explores with a virtual reality helmet the most detailed 3D map of the universe with the virtual reality software VIRUP, Virtual Reality Universe Project developed by Swiss Federal Institute of Technology, in St-Sulpice near Lausanne, Switzerland. The term metaverse seems to be everywhere. Facebook is hiring thousands of engineers in Europe to work on it, while video game companies are outlining their long-term visions for what some consider the next big thing on the internet. Essentially, it’s a world of endless, interconnected virtual communities where people can meet, work and play. You can go to a virtual concert, take a trip online and try on digital clothing. But tech companies still have to figure out how to connect their online platforms.(Laurent Gillieron/Keystone via AP)
FILE - In this Oct. 12, 2021 file photo, Hadrien Gurnel, software engineer EPFL's Laboratory for Experimental Museology (eM+) explores with a virtual reality helmet the most detailed 3D map of the universe with the virtual reality software VIRUP, Virtual Reality Universe Project developed by Swiss Federal Institute of Technology, in St-Sulpice near Lausanne, Switzerland. The term metaverse seems to be everywhere. Facebook is hiring thousands of engineers in Europe to work on it, while video game companies are outlining their long-term visions for what some consider the next big thing on the internet. Essentially, it’s a world of endless, interconnected virtual communities where people can meet, work and play. You can go to a virtual concert, take a trip online and try on digital clothing. But tech companies still have to figure out how to connect their online platforms.(Laurent Gillieron/Keystone via AP)

Cresce l’interesse di aziende e utenti dei social per gli influencer virtuali, personaggi digitali che si comportano in tutto e per tutto come i loro omologhi umani. Ma dietro l’industria dei virtual influencer ci sono interessi molto concreti

  • Non esistono nel mondo fisico, sono solo personaggi creati e animati in grafica 3D da agenzie di marketing che vogliono lucrarci sopra. Ma in realtà è più finta l’immagine sorridente di Cristiano Ronaldo o quella dell’influencer digitale Lil Miquela?

  • Possono promuovere i prodotti degli sponsor con foto elaborate in digitale o brevi filmati animati con la tecnica della motion capture, in cui un attore umano indossa una tuta con dei sensori che serve a tracciarne i movimenti, che vengono poi super imposti al personaggio virtuale.

  • La totale reperibilità e disponibilità, sette giorni su sette, degli influencer virtuali e la loro invulnerabilità a qualsiasi defaillance è un punto molto reclamizzato da chi vende questo tipo di servizi. Ma le cose però sono più complesse.

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